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ОПИСАНИЕ:
This practical introduction to the techniques needed to produce high-quality mathematical illustrations is suitable for anyone with basic knowledge of coordinate geometry.
Bill Casselman combines a completely self-contained step-by-step introduction to the graphics programming language PostScript with an analysis of the requirements of good mathematical illustrations.
The many small simple graphics projects can also be used in courses in geometry, graphics, or general mathematics. Code for many of the illustrations is included, and can be downloaded from the book's web site: www.math.ubc.ca/~cass/graphics/manualMathematicians; scientists, engineers, and even graphic designers seeking help in creating technical illustrations need look no further.
About the Authors:
- Bill Casselman holds a doctorate from Princeton University for his work on automorphic forms. He is currently Professor of Mathematics at the University of British Columbia. Additionally, he is the technical editor of the online collected works of Robert Langlands and the Graphics Editor of NOTICES of the American Mathematical Society.
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